Jan 14, 2011, 04:39 PM // 16:39
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#41
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Guest
Join Date: Nov 2010
Location: New York City
Guild: Guildasaurus Rex
Profession: W/N
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I'm kind of in the same boat as you. I started playing a couple months ago, so I missed the "newness" of the game. Now it seems that the forums and the game are mainly just guys who are grinding for Hall of Monuments achievements while whining about it was better in the "good ole days". That's fair, and it probably was more fun then, but what can you do?
I also started with the "presearing Ascalon", and enjoyed it a lot. The game had a couple of moments when it started to feel epic for me:
1) when I hit post-searing ascalon
2) when I left ascalon and went into the mountains for the first time
3) the Crystal Desert and Ascention. This was the first time we got totally stuck and had no idea how we were going to get though a particular mission (Thirty River, to be specific)
4) When I went to a different campaign for the first time
There are more epic moments in store for me, I know. The game is really what you make of it.
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Jan 15, 2011, 02:26 PM // 14:26
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#42
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Furnace Stoker
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This game begins to feel epic if you play it 4-5 years ago.
A time travel machine might help you out.
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Jan 16, 2011, 02:49 AM // 02:49
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#43
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Pre-Searing Cadet
Join Date: Nov 2010
Profession: W/
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I started playing GW 5 1/2 years ago and only played Prophecies until I burnt out and moved on to other games. Guild Wars is a beautiful game with a great story and real challenges. For a new player yes your going to miss out on having a larger player base in the mission areas, but end game is still alive. I just returned to the game after a few years away and picked up EotN. This is still a great game. Epic for a low level player is the beauty and story. Epic for a level 20 is beating new Hard Mode content and making the perfect build for that particular boss fight.
TL;DR Epic is enjoying the game.
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Jan 16, 2011, 06:49 AM // 06:49
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#44
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Ascalonian Squire
Join Date: Jan 2011
Location: Virginia, USA
Guild: Grim Omen
Profession: E/
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I my opinion, each of the games has its own point where the "epicness" begins.
Prophecies: Once I found myself in a post-Rurik world, I didn't know what I was doing. Sure I was exploring, but the story didn't seem to pull me in, It felt like I was just wandering around randomly, being pushed forwards by the missions. It wasn't until I saw the mesa explode at Augury Rock and I ran in to fight an epic battle against myself, that it truly felt like something epic was going on.
Factions: I think Factions was overall a more fun experience than prophecies. However, the campaign seems a bit too short, and a little lacking in what I would consider epicness. I didn't feel it until Unwaking Waters, but oveall, the missions and the storyline felt more directed than Prophecies.
Nightfall: Aside from the whole regrouping in Kourna section, I think Nightfall has the most epicness. The stakes are higher, that battles are larger, the villans more menacing (and not merely freaky or mysterious). Nightfall aslo has the benefit of tying together the previous games. In my mind, there's little more epic than fighting two final bosses at the same time.
EOTN: It has the potential to be epic, or soul-crushing depending on what you're doing and who you're doing it with. For example, storming Frostmaw's Burrows with a competant team of real players, dodging snowballs, and trying to fend off a five-wurm ambush until you're finished with the horde of elementals you aggro'd, feels pretty epic. Playing with an incompetant team (be it H/H or just unprepared players) and getting steamrolled every five feet, somewhat less than epic. As for the storyline missions, they just don't seem to have the same sense of urgency that the Factions and later Nightfall mission did.
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Jan 16, 2011, 08:01 AM // 08:01
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#45
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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When you're with a PUG and just go romping through Sacnoth Valley in HM like it was pre-searing!
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Jan 16, 2011, 01:37 PM // 13:37
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#46
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Frost Gate Guardian
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Quote:
Originally Posted by Chifte
I bought the trilogy off of Steam, decided on starting with Prophecies and went with an Elementalist. I've been playing for about 12 hours now and the game feels quite hallow, hardly anyone talks, and the quests are extremely bland.
I'm assuming this is all just the learning curve, because watching the trailers from this game makes it seem pretty dang epic.
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It really doesn't get epic until the last battles of each chapter or until you can get to the Underworld or The Deep or the other endgame places. There's a handful of other excitable moments in each chapter but nothing really epic unless you think fighting against rez after rez after rez of demons is epic fun. (you'll learn to kill the healers and rezzers first).
Most of the entire game is just a linear romper room romp now especially if you start out with Nightfall and get your 3 heroes early. But, you can do it just as easily with Prophecies and Eye of the North expansion and with that combo you can start out with level 20 heroes.
Factions makes you choose sides so you'll lose half of that content until you play it again or go back before the final battle and start up the other side faction story. Factions to me was the worst storyline and chapter very boring hardly any challenge until the last battle.
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Jan 16, 2011, 10:45 PM // 22:45
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#47
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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Quote:
Originally Posted by MithranArkanere
In GW1, 'epicness' is limited to what you can do in later areas with many skills compared with what you can do at the beginning with a few skills, and to the scenery.
The first time you see Echovald, or Sorrow's Furnace... that's quite epic.
But places like old Ascalon's wastelands or maguuma red dirt areas... meh...
So if you call epicness to lots of sparks and fast-paced action, you won' find much of that in GW1, since action in GW1 goes around a second. And a heartbeat is a lot of time in a videogame.
That kind of visual epicness and quick action is limited with GW1's engine, but there will be plenty of that in GW2.
The bonus soundtracks and not skipping cinematics also help a little with 'epicness' feel.
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Well put. And I echo the time machine comments. :P
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Jan 19, 2011, 07:00 AM // 07:00
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#48
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Frost Gate Guardian
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The game starts getting fun when you stop hanging around Peophecies areas/missions/quests because those are boring like hell and I afked for a lot of those 'defend the area' places. Nightfall and Factions is more fun.
The game starts getting epic when you start getting into the EotN qiestline because EotN is actually fun and has many beautiful areas, and they dobt throw you into a dry bland desert, or some shitty slums or some sorched city.
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Jan 19, 2011, 09:02 PM // 21:02
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#49
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Krytan Explorer
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when you gvg and it's not just about tank&spank.
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Jan 24, 2011, 01:49 PM // 13:49
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#50
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Pre-Searing Cadet
Join Date: Jan 2011
Profession: W/
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I recently started playing this game myself.
The game "got epic" for me around the time I reached the Crystal Desert.
From what I've heard, Factions, Nightfall, and EOTN are where the action is. I'll be checking those out after I finish Prophecies.
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Jan 24, 2011, 04:28 PM // 16:28
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#51
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Ascalonian Squire
Join Date: Oct 2009
Location: Alabama
Guild: The Royal Dragon Riders [TRDR]
Profession: Rt/
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Quote:
Originally Posted by betterjonjon
I think they mean "successful" in a different way. You can beat any of the normal missions with just about any build setup. But imo a "successful" pug is where you don't have 3 people just running around talking trash, but you have a group that gets along and makes it through the mission while having fun. If it is that way I KNOW I have had a "successful" PUG since right before NF came out.
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I still find those kinds of pugs in zmissions, etc.
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Jan 24, 2011, 05:00 PM // 17:00
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#52
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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I found pre-searing in Prophecies and crystal desert epic. Why? Simply because i enjoyed musics there ( something that i can't really say for most of rest of game , where musics all look like same )... Pre-searing is still a fun part to do sometimes ( i.e creating a char just to play it a bit is fun).. i swear a biggest part of the game looked like it
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